Controller Latency Database

Manufacturers rarely publish how fast their controllers respond. This database fills the gap with results from real tests run on our input lag and polling rate tools by people using their own controllers.

Every number here comes from a measurement, not a spec sheet. Results are grouped by controller model and connection type, because the same controller can be much faster on a cable than over Bluetooth.

Controller Latency Database

Compare verified controller input lag and polling rates across USB, Bluetooth and wireless dongle connections.

Controller ModelConnectionAvg LatencyRangePolling RateTests
Sony DualSense (PS5)USB2.1 ms1.2–3.4 ms1000 Hz1,420
Sony DualSense (PS5)Bluetooth2.8 ms1.8–4.1 ms1000 Hz980
DualSense EdgeUSB1.8 ms1.0–2.9 ms1000 Hz610
Xbox Wireless ControllerUSB7.2 ms5.8–8.9 ms125 Hz1,850
Xbox Wireless (Xbox Dongle)Dongle6.4 ms5.1–8.2 ms125 Hz840
Xbox Wireless ControllerBluetooth9.5 ms7.2–14.1 ms125 Hz720
Nintendo Switch ProBluetooth6.8 ms5.2–9.1 ms125 Hz530
Flydigi Vader 4 ProDongle1.9 ms1.1–2.8 ms1000 Hz420
8BitDo Ultimate BluetoothDongle3.6 ms2.8–4.9 ms1000 Hz890
Test result: Ready when you are. Connect your controller and run the test above.

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What to do next

Use the result above to decide whether to re-test, calibrate, repair, or replace your controller.

How to use it

  1. Find your controller in the table. Use the filters to choose USB, Bluetooth or wireless dongle.
  2. Compare average latency and polling rate with other models.
  3. To add your own result, run the Input Lag Test and Polling Rate Test, then press Submit to database and choose your controller model.

What your results mean

What the columns mean:

Column Meaning

Polling rate (Hz) How often the controller reports its state each second. Higher is better.

Average latency (ms) Average time between reports, measured in the browser. Lower is better.

Jitter (ms) How much that timing varies. Lower is more consistent.

Tests How many results the average is based on. Models need at least 20 to be listed.

How we keep the data reliable

Rule Why

A model appears only after 20+ submissions One unusual test can't skew the result

Extreme outliers are removed Filters out broken setups and mistaken submissions

Results split by connection type USB, Bluetooth and dongle behave very differently

No personal data is stored Only the controller model, connection and the measured numbers

Browser measurements show the timing your browser receives. They're best for comparing controllers with each other, not as lab-grade absolute numbers.

Why controller latency matters

Every controller adds a small delay between your press and the game seeing it. In casual games you'll never notice. In fighting games, rhythm games and competitive shooters, a few milliseconds can decide who reacts first.

Two things drive that delay: how often the controller reports (polling rate) and how it connects. A controller reporting 1,000 times a second can deliver a press up to several milliseconds sooner than one reporting 125 times, and cables are usually steadier than Bluetooth.

How results are measured

Every result in the table comes from our Polling Rate Test and Input Lag Test, run in the tester's own browser. The polling rate test counts how often the controller sends updates while you move a stick. The input lag test measures

the timing between those updates and how much it varies.

Because everyone uses the same tests, results can be compared fairly between models. The table shows the average for each controller and connection type, along with how many tests that average is based on.

Wired, wireless dongle and Bluetooth compared

How a controller connects has a big effect on its speed. A cable is usually the fastest and most consistent. A 2.4 GHz wireless dongle, the small USB receiver that comes with many gaming controllers, is often close to wired. Bluetooth is the slowest and least consistent for most controllers, because it shares the radio with other devices and runs at lower update rates.

That's why the database splits every model by connection. A controller can look slow over Bluetooth and fast over a cable, and both results are correct.

Connection Typical speed Consistency

USB cable Fastest Most consistent

2. 4 GHz dongle Close to wired on many controllers Good

Bluetooth Slowest on most controllers Varies more

How to submit a reliable result

Close other programs and browser tabs, plug the controller straight into the computer rather than a hub, and keep this browser tab in focus while the test runs. Choose the exact model and connection type when you submit.

If you have more than one connection option, test each one and submit them separately. Results from different connections are kept apart, so each one adds useful data.

Using the database to choose a controller

For competitive games, look at polling rate and jitter together. A high polling rate with low jitter means the controller reports often and steadily. For casual play, almost every controller in the table is fast enough, and comfort and features matter more.

Remember that your own setup adds delay too: your display, the game and your computer all play a part. The database is most useful for comparing controllers measured the same way, rather than predicting exact numbers on your system.

What the numbers mean

Each result shows how long the controller takes to report a press. Lower is better. The database shows an average and the range of results, because latency varies a little from one press to the next.

Consistency matters as much as the average. A controller with a slightly higher average but a narrow range can feel more predictable than one with a lower average and a wide range.

Column What it shows

Average latency Typical delay from press to report

Range How much the delay varies

Connection Wired, dongle or Bluetooth

Polling rate How often the controller reports

Submissions How many results the average is based on

Polling rate explained

Polling rate is how often a controller sends its state to the computer. At 125 Hz, that's every 8 milliseconds. At 1000 Hz, it's every millisecond. A higher polling rate means a press can be reported sooner.

Polling rate isn't everything. Some controllers have a high rate but extra processing delay inside. The database shows the overall result, which includes both.

Connection type matters

The same controller can perform very differently wired and wireless. Bluetooth usually adds the most delay and variation. Dedicated wireless dongles can be close to wired. Cables are usually the most consistent.

When comparing controllers, compare the same connection type. A controller tested wired will usually beat one tested over Bluetooth.

Your system affects results

Your computer, operating system, browser and USB ports all add small differences. That's why results from different people vary, and why the database shows averages from several submissions.

For the most reliable comparison, test controllers yourself on the same setup, using our Controller Reaction Test or the measuring tool on this page.

Does latency matter for you?

For most games, the difference between controllers is too small to notice. It matters more in fighting games, rhythm games and competitive shooters, where a few milliseconds can matter.

If you play casually, comfort and drift resistance are probably more important than latency. If you play competitively, latency is worth considering alongside them.

Lowering latency with your current controller

Before buying a new controller, try a cable instead of wireless, and check whether your controller has a higher polling rate option in its software. Turn on game mode on your TV and close background programs.

These changes often make a bigger difference than switching controllers.

Console versus PC latency

The database focuses on PC, because that's where browser testing is possible. On consoles, the console decides how often it reads the controller, so a controller's PC result may not match exactly.

Use the database as a general guide to which controllers are faster, not as an exact figure for consoles.

Submitting results from different setups

If you test the same controller with different connections, submit each one separately and choose the right connection type. That keeps the averages accurate and helps others see how connection affects each controller.

If you've updated the controller's firmware since your last test, submit a new result. Firmware updates can change latency.

Third-party controllers in the database

Many third-party controllers advertise high polling rates and low latency. The database lets you check how they perform in real tests rather than relying on the box. Results from several people give a clearer picture than any single test.

Common problems

My controller isn't listed

It hasn't reached 20 tests yet. Submit yours to help it get there.

My result is much worse than the average

Try a USB cable, close other programs, and run the test with the browser tab in focus.

Frequently asked questions

Which controller has the lowest input lag?

Check the table, sorted by latency. High-polling-rate controllers built for PC usually lead.

Is wired always faster than wireless?

Usually, but some 2.4 GHz dongles come close. Bluetooth is generally the slowest.

Why do my results differ from other sites?

Measurement methods differ. Use this table to compare models measured the same way.

Can I submit more than once?

Yes. Repeated tests improve the average.

Are these the same numbers manufacturers publish?

No. These are measured in real browsers by real users, which makes them useful for comparing models fairly.

Why does my result differ from the average?

Your computer, browser, USB port and Bluetooth adapter all affect results. A cable usually brings it closer to the average.

Can I trust results from other users?

Each model needs 20 results before it appears, and extreme outliers are removed, so single bad tests don't distort the average.

Does polling rate matter for casual games?

Not much. Most controllers are fast enough for casual play.

Is any personal data collected?

No. Only the controller model, connection type and measured numbers are stored.

Is a lower polling rate always worse?

Usually, but overall latency also depends on processing inside the controller.

Do I need a 1000 Hz controller?

For most games, no. For competitive play, it can help.

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