{"id":49,"date":"2026-03-29T14:56:04","date_gmt":"2026-03-29T14:56:04","guid":{"rendered":"https:\/\/mygamepadtester.com\/blog\/?p=49"},"modified":"2026-03-29T15:01:24","modified_gmt":"2026-03-29T15:01:24","slug":"controller-deadzone-explained","status":"publish","type":"post","link":"https:\/\/mygamepadtester.com\/blog\/controller-deadzone-explained\/","title":{"rendered":"Controller Deadzone Explained: What It Is and How to Test It Free"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">What Is Controller Deadzone and How Do You Test It?<br><\/h1>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-1024x572.png\" alt=\"Diagram showing controller analog stick deadzone as a shaded circle around the center neutral position on X and Y axis\n\" class=\"wp-image-50\" style=\"aspect-ratio:1.7916848667752054;width:557px;height:auto\" srcset=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-1024x572.png 1024w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-300x167.png 300w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-768x429.png 768w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-1536x857.png 1536w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-1-2048x1143.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><br>The <strong>deadzone<\/strong> on a controller is the area around the center of an <strong>analog stick<\/strong> where movement is intentionally ignored. When your stick rests at its <strong>neutral position<\/strong>, the sensor almost never reads a perfect zero. Tiny electrical fluctuations in the <strong>potentiometer<\/strong> or magnetic sensor can create a small, unintended output even when you are not touching anything. The deadzone is the defined region where all of those inputs are filtered out before they ever reach your game.<\/p>\n\n\n\n<p>Every <strong>axis<\/strong> on an analog stick, the X axis for left and right and the Y axis for up and down, has its own deadzone threshold. The stick must move beyond that threshold before your game registers it as a directional input. This design exists because <strong>physical imprecision<\/strong> is unavoidable in mass-manufactured hardware, and fine control tasks like <strong>aiming in a first-person shooter<\/strong> or <strong>steering in a racing game<\/strong> would be ruined by constant micro-corrections from a stick that never truly sits still.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Why Every Controller Has a Deadzone Out of the Box<\/h2>\n\n\n\n<p>Every controller leaves the <strong>factory<\/strong> with a small built-in deadzone because <strong>mechanical tolerances<\/strong> are never perfect. Even a <strong>brand-new<\/strong> controller&#8217;s potentiometer produces a slightly <strong>offset<\/strong> resting voltage due to how the conductive wiper contacts the <strong>resistive pad<\/strong>. The deadzone absorbs that baseline <strong>fluctuation<\/strong> and gives the game a clean, stable zero to work from.<\/p>\n\n\n\n<p>As controllers age, this protection becomes even more important. <strong>Dust<\/strong>, normal <strong>wear<\/strong>, and repeated physical impacts all contribute to <strong>jitter<\/strong> in the sensor readings. A <strong>default<\/strong> deadzone calibrated at the factory gives you consistent, <strong>neutral<\/strong> performance from day one, without any tuning required. Without it, even a <strong>fresh<\/strong> controller could register unintentional movement the moment you set it down.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Difference Between Deadzone and Stick Drift<\/h2>\n\n\n\n<p><strong>Stick drift<\/strong> and a deadzone problem are two separate things, and it matters that you distinguish them before you start changing settings. Drift is a <strong>hardware symptom<\/strong>, caused by a <strong>worn potentiometer<\/strong> where the <strong>resistive track<\/strong> has eroded and starts sending <strong>phantom<\/strong> axis values while the stick is <strong>idle<\/strong>. A deadzone is a <strong>software threshold<\/strong> that tells the system to ignore inputs below a certain level.<\/p>\n\n\n\n<p>Increasing your deadzone can <strong>mask<\/strong> drift temporarily, making the <strong>offset<\/strong> value small enough to fall inside the ignored zone. This is a <strong>workaround<\/strong>, not a fix. If your axis value reads something like 0.08 or -0.12 while the stick is untouched, your <strong>hardware<\/strong> is sending ghost movement and the deadzone is the only thing standing between that and <strong>in-game<\/strong> chaos. As the <strong>potentiometer<\/strong> continues to <strong>degrade<\/strong>, drift values grow, the deadzone needed to hide them grows with it, and responsiveness suffers. If your deadzone adjustments keep failing to hold, you can read more about <a href=\"https:\/\/mygamepadtester.com\/blog\/fix-ps5-dualsense-stick-drift-free\/\">how deadzone adjustment can mask drift before hardware repair becomes necessary<\/a> and what your realistic repair options look like.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to Test Your Controller Deadzone Right Now<br><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-1024x572.png\" alt=\"Browser-based controller deadzone test tool showing live axis value readouts for left and right analog sticks on a PC screen\" class=\"wp-image-51\" style=\"aspect-ratio:1.7916848667752054;width:563px;height:auto\" srcset=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-1024x572.png 1024w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-300x167.png 300w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-768x429.png 768w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-1536x857.png 1536w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/dead-zone-2-2048x1143.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><br>The most accurate way to measure your deadzone is with a <strong>browser-based tool<\/strong> that reads raw axis data directly from the <strong>Gamepad API<\/strong>, bypassing any in-game processing or filtering. You do not need to install anything. Before making any adjustments, you should <a href=\"https:\/\/mygamepadtester.com\/deadzone-test\">check your deadzone<\/a> with live axis readings so you know exactly what your sticks are doing before you change anything.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 1: Connect Your Controller<\/h3>\n\n\n\n<p>Plug your controller into your <strong>PC<\/strong> using a <strong>USB cable<\/strong>, or pair it via <strong>Bluetooth<\/strong>. Connect directly to a port on your machine rather than through a USB hub, which can cause unstable connections. Once connected on <strong>Windows<\/strong> or <strong>Mac<\/strong>, the XInput or HID driver installs automatically. If the browser does not detect the controller immediately, press any <strong>face button<\/strong> to wake the gamepad.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 2: Open the Deadzone Test Tool<\/h3>\n\n\n\n<p>Open your <strong>browser<\/strong> and navigate to mygamepadtester.com\/deadzone-test. The page loads instantly and detects your controller automatically through the <strong><a href=\"https:\/\/developer.mozilla.org\/en-US\/docs\/Web\/API\/Gamepad_API\" target=\"_blank\" rel=\"noopener\">Gamepad API<\/a><\/strong>. No extension, plugin, or account is required. The tool is completely <strong>free<\/strong> to use.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 3: Watch the Axis Readout While the Stick Is Untouched<\/h3>\n\n\n\n<p>Set the controller flat on a surface and place both <strong>hands<\/strong> on your lap. Watch the <strong>X and Y axis<\/strong> values for 30 seconds while you are not touching anything. If the numbers stay at or very near <strong>0.00000<\/strong>, your stick is reading clean at rest. If numbers are moving on their own, you have <strong>phantom<\/strong> drift confirmed in <a href=\"https:\/\/www.datamation.com\/big-data\/raw-data\/\" target=\"_blank\" rel=\"noopener\"><strong>raw hardware<\/strong> data<\/a>.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 4: Move the Stick Through Its Full Range<\/h3>\n\n\n\n<p><strong>Slowly<\/strong> push the stick to the <strong>north, south, east, west<\/strong>, and each <strong>diagonal<\/strong> corner. At each edge the axis value should reach or come very close to <strong>100%<\/strong> of maximum output. Follow how the visual <strong>dot<\/strong> tracks across the display and note whether both the <strong>left and right sticks<\/strong> travel <strong>symmetrically<\/strong> through their full range.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Step 5: Read Your Results<\/h3>\n\n\n\n<p>If the stick shows a stationary <strong>offset<\/strong> value like 0.08 or -0.12, record which <strong>direction<\/strong> it pulls toward. If the range does not reach full output in one direction, that side is <strong>asymmetrically worn<\/strong>. If everything reads near zero at rest and reaches near 100% at the edges, your controller is in good shape. These numbers are the starting point for any <strong>adjustment<\/strong> that follows.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">What Good and Bad Deadzone Test Results Look Like<br><\/h2>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-1024x572.png\" alt=\"Side by side comparison of clean controller deadzone test result versus drift detected result showing axis offset value of 0.12\" class=\"wp-image-52\" style=\"aspect-ratio:1.7902630639209618;width:533px;height:auto\" srcset=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-1024x572.png 1024w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-300x167.png 300w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-768x429.png 768w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-1536x857.png 1536w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-3-2048x1143.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><br>A <strong>clean<\/strong> result looks like this: both sticks read 0.00000 or values extremely close to zero while <strong>stationary<\/strong>, with no movement in any direction. When you push the stick to the edge, the axis value reaches near full output on all sides. Small <strong>jitter<\/strong> of 0.01 or less is <strong>acceptable<\/strong> and normal on any controller, including <strong>new<\/strong> ones.<\/p>\n\n\n\n<p>A <strong>problem<\/strong> result looks like this: the axis shows values like 0.08, -0.12, or larger while the stick is <strong>untouched<\/strong>. The dot in the visual display drifts toward one edge even when your hands are off the controller. Or, when you push the stick toward one specific direction such as straight up, the output only reaches <strong>halfway<\/strong> rather than hitting 100%. That partial range means the <strong>mechanical gap<\/strong> at that point of the stick&#8217;s travel is too wide, and the <strong>contact<\/strong> is worn or obstructed. Either situation tells you clearly what <strong>action<\/strong> to take next.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How to Adjust Your Deadzone After Testing<\/h2>\n\n\n\n<p>Once you have a number from your test, you can make a targeted <strong>adjustment<\/strong> rather than guessing. The goal is to find the <strong>minimum threshold<\/strong> where drift disappears from gameplay without making the stick feel <strong>sluggish<\/strong>. After any change you make, use a <a href=\"https:\/\/mygamepadtester.com\/joystick-calibration\">joystick calibration tool<\/a> in your browser to confirm the sticks are returning cleanly to center and that your adjustments took effect before launching a game.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Adjusting Deadzone in Steam<br><\/h3>\n\n\n<div class=\"wp-block-image\">\n<figure class=\"aligncenter size-large is-resized\"><img loading=\"lazy\" decoding=\"async\" width=\"1024\" height=\"572\" src=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-1024x572.png\" alt=\"Step-by-step infographic showing how to adjust controller deadzone in Steam settings using the calibrate slider\n\" class=\"wp-image-53\" style=\"width:750px;height:auto\" srcset=\"https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-1024x572.png 1024w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-300x167.png 300w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-768x429.png 768w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-1536x857.png 1536w, https:\/\/mygamepadtester.com\/blog\/wp-content\/uploads\/2026\/03\/deadzone-4-2048x1143.png 2048w\" sizes=\"auto, (max-width: 1024px) 100vw, 1024px\" \/><\/figure>\n<\/div>\n\n\n<p><br>Open <strong>Steam<\/strong> and go to Settings, then Controller, then General Controller Settings. Select your controller from the list and click <strong>Calibrate<\/strong>. Use the <strong>left stick<\/strong> and <strong>right stick<\/strong> sliders to set the deadzone for each individually. To make this apply in a specific game, right-click the title in your <strong>Library<\/strong>, choose Manage, then Controller Configuration. Under Additional Settings, set Enable Deadzone to <strong>Calibration<\/strong>. Without that step, the <strong>global<\/strong> setting may not override the game&#8217;s own defaults even with <strong>Steam Input<\/strong> enabled.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Adjusting Deadzone in Windows Game Controllers<\/h3>\n\n\n\n<p>Open the <strong>Start<\/strong> menu and type Controllers, then select Set Up USB Controllers. Choose your device, click <strong>Properties<\/strong>, then go to the <strong>Settings<\/strong> tab. Click Reset to Default and confirm. This runs the <strong>Calibration Wizard<\/strong> built into <strong>Windows 10 and 11<\/strong> and resets the XInput deadzone baseline quickly. It is a fast first step before reaching for more advanced <strong>per-game<\/strong> options.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Adjusting Deadzone In-Game<\/h3>\n\n\n\n<p>Most modern games with controller support include a dedicated <strong>deadzone slider<\/strong> in their options menu. In <strong>Rocket League<\/strong>, there are separate settings for controller deadzone and <strong>dodge deadzone<\/strong>. In <strong>Forza<\/strong> and other racing games, the trigger and stick deadzone are often listed separately. Start at the <strong>lowest possible<\/strong> value and slowly increase it until the on-screen <strong>drift<\/strong> stops. Save that profile and <strong>experiment<\/strong> for a session before locking it in, because what feels right in a menu can differ in fast gameplay.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">The Right Deadzone Setting for Different Play Styles<\/h2>\n\n\n\n<p><strong>Competitive<\/strong> players in FPS and shooter games should target the <strong>lowest<\/strong> deadzone that produces no drift. Even a <strong>fraction of a second<\/strong> saved by detecting smaller stick movements can affect <strong>aiming<\/strong> and reaction speed. For <strong>casual<\/strong> play in open-world or RPG titles, a slightly <strong>higher<\/strong> deadzone adds <strong>stability<\/strong> and reduces misfires from accidental stick nudges during relaxed sessions.<\/p>\n\n\n\n<p><strong>Racing<\/strong> games are a special case because both the <strong>analog stick<\/strong> and the <strong>trigger<\/strong> each have their own deadzone, and tuning them separately matters for consistent throttle and steering feel. The universal formula from TheGamingSetup holds: set the <strong>lowest possible deadzone without any drift<\/strong>, and plan to revisit it as the controller ages. You can <a href=\"https:\/\/mygamepadtester.com\">test your controller online<\/a> anytime to confirm your current reading is still within a comfortable range as your hardware wears.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">How Long Deadzone Settings Stay Accurate<\/h2>\n\n\n\n<p>The honest answer is that deadzone settings are <strong>not set-and-forget<\/strong>. They are a <strong>temporary workaround<\/strong> for natural hardware <strong>wear<\/strong>. As the <strong>potentiometer<\/strong> continues to erode through use, drift values grow larger, and the deadzone you set today may no longer hide drift in <strong>weeks<\/strong> or <strong>months<\/strong> depending on how heavily you play. Users who game <strong>daily<\/strong> for 3 to 4 hours are likely to see settings slip within a few months. Research data suggests around <strong>300 hours<\/strong> of total use is when measurable drift often appears on stock controllers, though this varies by brand and build quality.<\/p>\n\n\n\n<p>Deadzone adjustment buys time, but it is a <strong>trade-off<\/strong>. A wider deadzone hides more drift but reduces the <strong>precision<\/strong> of your stick near the center, which shows up as a slight lag before movement registers. <strong>Hall effect<\/strong> magnetic joystick modules are the only hardware solution that removes this problem entirely, because they are <strong>frictionless<\/strong> and do not wear the same way potentiometer sticks do. If your deadzone settings keep needing to be wider every few weeks, that is a clear sign the hardware is the issue. You can read more about <a href=\"https:\/\/mygamepadtester.com\/blog\/fix-ps5-dualsense-stick-drift-free\/\">what your options are when deadzone adjustments no longer hold<\/a> and whether cleaning, calibration, or a module replacement makes the most sense.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Frequently Asked Questions<\/h2>\n\n\n\n<h3 class=\"wp-block-heading\">What is deadzone in a controller?<\/h3>\n\n\n\n<p>Deadzone is the area around the center of an analog stick where movement is intentionally ignored before it reaches your game. Every controller has a small built-in deadzone to prevent unintended inputs caused by natural sensor imprecision. You can increase or decrease it depending on your controller&#8217;s condition and your play style.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Is a higher or lower deadzone better?<\/h3>\n\n\n\n<p>Neither is objectively better. A lower deadzone gives faster, more precise responses and is preferred by competitive players in shooters and racing games. A higher deadzone reduces unintended inputs and is useful if your controller shows mild drift. The right setting is the lowest value at which drift disappears entirely.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can deadzone fix stick drift?<\/h3>\n\n\n\n<p>Deadzone can mask mild drift by telling the system to ignore small axis values near center. It does not repair the physical wear on the potentiometer that causes drift in the first place. If drift values grow past what the deadzone can absorb without making the stick unresponsive, hardware repair or replacement is the next step.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">How do I know if my deadzone is too high?<\/h3>\n\n\n\n<p>If your character or camera takes noticeably longer to begin moving after you tilt the stick, or if small precise movements feel mushy and unregistered, your deadzone is too high. Run a browser-based axis test and note the stationary value, then reduce the deadzone until that value barely clears the drift threshold.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does deadzone affect trigger inputs too?<\/h3>\n\n\n\n<p>Yes. Triggers have their own separate deadzone from the analog sticks. In games like racing titles or shooters, you can set trigger deadzone independently. DS4Windows and per-game settings in many titles allow you to tune L2 and R2 deadzone without affecting stick sensitivity.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Can I test deadzone without installing software?<\/h3>\n\n\n\n<p>Yes. Browser-based tools using the Gamepad API can read raw axis data without any installation. Connect your controller via USB or Bluetooth, open the tool in Chrome or a compatible browser, and the live readout starts automatically. No driver, plugin, or account is required.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is anti-deadzone?<\/h3>\n\n\n\n<p>Anti-deadzone is an offset that sets the minimum output value the controller sends once the stick leaves the deadzone. It compensates for games that have their own internal deadzone built in. Without anti-deadzone, your stick has to clear both the hardware deadzone and the game&#8217;s own deadzone before movement registers, which creates a double-lag effect.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">Does deadzone setting affect all games or just one?<\/h3>\n\n\n\n<p>It depends on where you set it. System-level settings in Windows Game Controllers and Steam&#8217;s global calibration can apply broadly, but individual games must have Steam Input enabled to respect those global values. Per-game settings in a game&#8217;s own options menu apply only to that title and override nothing outside it.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">What is the default deadzone on Xbox and PS5 controllers?<\/h3>\n\n\n\n<p>Xbox controllers use a default XInput deadzone of around 25% (approximately 8,000 on the raw 32,768-unit scale). PS5 controllers are similar in range but the exact value varies by game since PlayStation does not expose a universal system-level deadzone slider the way Xbox and PC do. Games apply their own thresholds on top of hardware defaults.<\/p>\n\n\n\n<h3 class=\"wp-block-heading\">When should I recalibrate instead of adjusting deadzone?<\/h3>\n\n\n\n<p>Recalibrate when the stick&#8217;s center point has shifted rather than when it is drifting during movement. If your test shows the resting value is consistently off-center but the stick moves symmetrically through its range, calibration can reset the neutral point and restore accuracy. If the drift value changes constantly or the range is uneven in one direction, the hardware is worn and calibration will only provide limited relief.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>What Is Controller Deadzone and How Do You Test It? The deadzone on a controller is the area around the center of an analog stick where movement is intentionally ignored. When your stick rests at its neutral position, the sensor almost never reads a perfect zero. Tiny electrical fluctuations in the potentiometer or magnetic sensor &#8230; <a title=\"Controller Deadzone Explained: What It Is and How to Test It Free\" class=\"read-more\" href=\"https:\/\/mygamepadtester.com\/blog\/controller-deadzone-explained\/\" aria-label=\"Read more about Controller Deadzone Explained: What It Is and How to Test It Free\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[3],"tags":[],"class_list":["post-49","post","type-post","status-publish","format-standard","hentry","category-gamepad-guides"],"_links":{"self":[{"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/posts\/49","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/comments?post=49"}],"version-history":[{"count":4,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/posts\/49\/revisions"}],"predecessor-version":[{"id":57,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/posts\/49\/revisions\/57"}],"wp:attachment":[{"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/media?parent=49"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/categories?post=49"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/mygamepadtester.com\/blog\/wp-json\/wp\/v2\/tags?post=49"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}